First thoughts (only a tester for a few days) | Have a great idea for the game? You could be the next ‘Hall Of Famer’ | forum

Dear Friends,

Delta T Alpha is now closed. We would like to take this opportunity to thank each one of you for your participation and valuable feedback towards improving the game and making it a huge success. We have made a note of all your suggestions and will be working towards incorporating those in the Beta Version.

Thank you for all your help in testing out the Alpha Version. We look forward to your continued participation for Beta.

We will still be open to your feedback and suggestions on our forums, chat platforms and across social media. We will be keeping you posted on the updates for the beta and will be collecting regular feedback on these decisions.

We are striving towards building a truly global community for Delta T with open access to the devs at all times. We will also be reaching out to a few players to lead our community initiatives locally in various countries. If you want to help us out in localizing content and creating a presence in your countries, do reach out to us directly on feedback@deltatgame.com

Wish you all a very happy and prosperous New Year 2017!

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Idea_30x30
First thoughts (only a tester for a few days)
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Ajay Kulkarni
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February 27, 2017 - 11:59 am
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@Wandrer Hey thank you for your detailed feedback and suggestions. We have made a note of the same and will be incorporating it into the beta that releases this June.

1. Triangulation
Is there a way to see where to look better? Maybe a puzze game to get a closer look where the items could be or something like that. The way it’s now only makes it harder to find your in in your game.
The map takes really long to open, the triangles shop up really fast, maybe you can slow down the tringles and do soething about the map if you want to keep this system.

(We are retaining the system with a few changes, however, we will be making sure the experience is a lot less cumbersome in the beta.)

2. Progression
Progression is really low, especially in low levels, usually it’s high in these levels to otivate the players to go on. Maybe you could change that. The tutorial could do something about that too.

(The progression depends on the game balancing and we are working on acquiring a critical mass to figure out the perfect XP for each action. This will be a lot more refined in the beta)

3. Trading / Auction house / Mail
Is it possible to allow more of these. Especially players in the countryside could have too many items and maybe send them their friends in town, or their foes if they want to have action.

(We will have the option to place bids on in game items in the trading systen)

4. Ingame chat
Something Ingress had and helped players make the first contact and is one of the key missing features of Pokemon GO ist the ingame chat. Is ist possible to integration an option like only to shop text from players withion 5km, 30km, 50km, 100km, country, world or something?

(We will have a variable distance setting in the chat and tradehub sections for beta)

5. Base
As mentioned before the level 5 cap is too high. The testers need too much time to get ther which keeps tehm from actually testing.
There should be added a tooltip or something alike.

 

6. Ingame Tutorial
As tutorial which will be hopefully integrated into the final release or maybe even open beta could help the players find the way in this game. And they could find information to feature the rarely use.
You could do soethign about the specializations as well like, one builds more, some researches and some does the fighting, which abilities are exclusive to them and which can be done by everyone.

(We are integrating a skill tree into the beta that allows players to choose their own specialization. This hopefully leads to a lot more variety in individual gameplay)

7. Accu
The game needs really much accu compared to the other three games named earlier, but this will hopefully change over time as the game gets more into feature- and texture-completion.

8. Range on map
The range of the map is really low, you need to be able to zoom out much more to find enemy and grey cores, which could be somewhere around you. Maybe a +/- button to do so in the right buttom corner of the screen?

9. Grey cores
Is there a way to invade or capture them? Or did i just not find this at this moment? UPDATE: found it. 

10. XP
Which actions give you XP, for now i found only out about harvesting at max capacity and upgrading cores but not crafting items

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Wandrer
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December 25, 2016 - 7:03 am
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As i was playing this game the last few days i found some things, that crossed my mind. As player of Ingress, Pokemon GO and Resources i have some ARG background.
This game has much potential, as it is different from other games and many stopped playing Resources and Pokemon GO as it’s always the same. Nothing important changes. So you might have a chance to get these players to play your game. And ARG game become known, so there should spawn more and more interested players in the near future.
This list is not complete and will probably grow over time as i’m getting furter into the game.

One thing first, would it be possible to allow faster leveling before the end of closed testing and the wipe by then, to be able to test higher game options?
Like for starters lowering the Level 5 cap for bases and guilds?

1. Triangulation
Is there a way to see where to look better? Maybe a puzze game to get a closer look where the items could be or something like that. The way it’s now only makes it harder to find your in in your game.
The map takes really long to open, the triangles shop up really fast, maybe you can slow down the tringles and do soething about the map if you want to keep this system.

2. Progression
Progression is really low, especially in low levels, usually it’s high in these levels to otivate the players to go on. Maybe you could change that. The tutorial could do something about that too.

3. Trading / Auction house / Mail
Is it possible to allow more of these. Especially players in the countryside could have too many items and maybe send them their friends in town, or their foes if they want to have action.

4. Ingame chat
Something Ingress had and helped players make the first contact and is one of the key missing features of Pokemon GO ist the ingame chat. Is ist possible to integration an option like only to shop text from players withion 5km, 30km, 50km, 100km, country, world or something?

5. Base
As mentioned before the level 5 cap is too high. The testers need too much time to get ther which keeps tehm from actually testing.
There should be added a tooltip or something alike.

6. Ingame Tutorial
As tutorial which will be hopefully integrated into the final release or maybe even open beta could help the players find the way in this game. And they could find information to feature the rarely use.
You could do soethign about the specializations as well like, one builds more, some researches and some does the fighting, which abilities are exclusive to them and which can be done by everyone.

7. Accu
The game needs really much accu compared to the other three games named earlier, but this will hopefully change over time as the game gets more into feature- and texture-completion.

8. Range on map
The range of the map is really low, you need to be able to zoom out much more to find enemy and grey cores, which could be somewhere around you. Maybe a +/- button to do so in the right buttom corner of the screen?

9. Grey cores
Is there a way to invade or capture them? Or did i just not find this at this moment? UPDATE: found it. 

10. XP
Which actions give you XP, for now i found only out about harvesting at max capacity and upgrading cores but not crafting items. 

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