delta-facebook

Bugs and fixes

Report Bugs

  • 1734
  • 6

Anthony

Moderator
10 Posts
  • 2018-04-19 13:16:38

Report bugs you encounter during gameplay.

KNOWN ISSUES AFTER SECOND UPDATE (WORK IN PROGRESS)


NOTIFICATIONS (WORK IN PROGRESS)

  • Base TC vault full notification banner is not getting triggered.
  • Base TM vault full notification banner is not getting triggered.
  • POI neutralized notification banner is not getting triggered to the owner.
  • Core level down notification banner not getting triggered.
  • POI level down notification is not getting triggered in notification banner.
  • Replanting core removed using anticore is not triggering notification banner to previous core seed owner.
  • Notification banner not getting triggered for destroying base to core link.
  • Player who rejected the trade request is also getting notification banner of trade reject instead only sender should receive.
  • Notification banner for Base destroyed through direct attack not getting triggered.

     

ACHIEVEMENTS (WORK IN PROGRESS)

  • Bloodhound achievement icon not getting highlighted in achievement list even though the status bar has been updated.
  • Achievement level state not updating correctly for few achievements like prospector, trigger happy, specialist etc.

 

OTHER ISSUES (WORK IN PROGRESS)

  • Even after collecting the Daily reward a red badge is shown on the left menu->Inbox->Daily Rewards.
  • Weapons are not listed in the order of level in weapon panel in map screen.
  • Recharge button should be disabled for any structure which has full health in Recharger selection list.
  • Remote Recharger level selection pop-up won't get close when player tap multiple times on the Use button from the inventory.
  • After attacking a core, heal animation is being displayed.
  • When player is using overcharger and players energy is full, then the energy is exceeding max energy.
  • Rendering of base to base link is not proper in certain camera position.
  • "Player out of range" toast is shown when search for another player who already received the Base. request by the same player.
  • Replanting base that destroyed in cluster battle shows power as -1.
  • Mismatch in 'skill points to be spent' value in generators upgrade info and generator skill upgrade profile.
  • Replacing a lower level mod with higher mod says the player needs to be level 0 to replace the mod.

 

 

MidnightCobra

Member
2 Posts
  • 2018-07-24 06:22:21

When I receive a notice for a battle invite, then the game won't open. The only way I have found to fix it is to uninstall and reinstall. 

sonal

Moderator
82 Posts
  • 2018-04-24 16:04:45

Battles not Ending.

happends constantly if we plan battles with just 5-10 minutes between end times and if the battles are around same time as when server is pushing out daily login rewards.

3rd week in a row around same time frame .

since you get a 2 days headsup maybe ask CM`s to help manually end battles when you see a buildup of battles like we do them with 10-20 battles in a row with only few minutes between them.

game allowes for swift linking so then battle end times needs to be rigid so clusters can move freely. if server cant handle it maybe its time to put somekind of cooldown betwen battles you can join in on

*OLAAAAA
*PLAAAAA
*QLAAAAA
*ULAAAAA
*VLAAAAA
*WLAAAAA
*YLAAAAA

@Sw3Viking This issue has been reported and is being currently looked into by our team, thank you.

sonal

Moderator
82 Posts
  • 2018-04-24 16:03:02

The arrows in the weapon selection area during attacks are an improvement; however, they are difficult to select on curve-edged screens. A one to two mm move toward the center would probably solve the problem.

@gryphkat Thank you for reporting this issue. We have reported it.

gryphkat

Member
3 Posts
  • 2018-04-24 08:49:47

The arrows in the weapon selection area during attacks are an improvement; however, they are difficult to select on curve-edged screens. A one to two mm move toward the center would probably solve the problem.

Sw3Viking

Member
5 Posts
  • 2018-04-24 08:46:52

Battles not Ending.

happends constantly if we plan battles with just 5-10 minutes between end times and if the battles are around same time as when server is pushing out daily login rewards.

3rd week in a row around same time frame .

since you get a 2 days headsup maybe ask CM`s to help manually end battles when you see a buildup of battles like we do them with 10-20 battles in a row with only few minutes between them.

game allowes for swift linking so then battle end times needs to be rigid so clusters can move freely. if server cant handle it maybe its time to put somekind of cooldown betwen battles you can join in on

*OLAAAAA
*PLAAAAA
*QLAAAAA
*ULAAAAA
*VLAAAAA
*WLAAAAA
*YLAAAAA