Over the past few weeks we received a lot of feedback from the community on the existing mining mechanic, based on all your suggestions we have devised a way to make it less of a chore and a lot more fun for players. The newly (planned) mining mechanic will spawn ‘Zones’ around the player where they can mine for items. These zones are defined circular areas (refer to UI) which spawn and disappear around the player’s location. This is designed to make mining more accessible and less cumbersome for players and allow them to mine for items while in transit.
These zones will be visible to the player when they switch to a ‘Mining view’ using a toggle switch which will be placed on the main map screen. There will be an energy cost every time the player switches the toggle to the mining view. The players need to move towards these zones when they are looking to mine for items. The items within a zone will be hidden to the player until they enter it. Once a player enters a zone, the items near the player within their AOI (Area of Interaction) will be available for the player to tap and collect.
To introduce an element of competitiveness, if there are more rival players belonging to a different Megacorp in the same zone as the player, an energy drain will be initiated over time. As there is a higher risk involved in mining such a Zone, the player will receive Bonus items as a reward.
Skill Tree for Mining
Check out the UI flow of the proposed mining mechanic below.
Note: The UI mockups are representational and might differ from the final version in the game